![]() ![]() Created fighters can set their own charisma with a combination of clothes, tattoos, and jewelry the more expensive, the better. The rate at which momentum is gained is effected by the fighter's Charisma, which is set for most fighters. Momentum is gained by successfully performing moves (repeated moves gain less momentum), countering, and taunting the opponent. ![]() Some spectators carry weapons, and will offer them to a fighter with enough momentum, or even attack a fighter if the guy next to them holds him. The crowd will shove a fighter back into combat if he is thrown into them or gets too close, and will sometimes hold a fighter, leaving them open to attack. Tossing the opponent against the wall (or other barriers/obstacles) gives fighters the opportunity to inflict massive damage to their opponent by tossing or slamming them into the wall headfirst, or using other features of the environment, such as slamming a door or gate in their face. ![]() The game emphasizes strikes (punches and kicks) more, as well as proper use of the arena's environment and the surrounding crowd. Fighters can choose from up to five fighting styles, and some characters have more than one. The gameplay is expanded from the original game, which was primarily a wrestling game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |